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Moxonomy

Jund Sojourners

Creature — Lizard ShamanBlack manaRed manaGreen mana

The clever move here is making the cycling discard do double duty. Most cards with cycling treat the discard as a dead-card escape hatch: when the body is stranded in hand, you trade it for a fresh card and move on. This one fires a point of damage on the way out, so cycling stops being a concession and becomes a play. You can cycle it to draw and clear a one-toughness blocker in the same motion, or hold it as a 3/2 that leaves a parting shot when it dies. That dual trigger (once on cycle, once on death) gives the card two distinct lives and two distinct values, both pointing the same direction: a single point of damage placed where you want it. The Jund color identity pins it to a shard built for attrition grind, the kind of board where small recurring edges compound and a creature that always cashes out for something is worth more than its stats suggest. The design lesson is that a keyword usually framed as raw card filtering can be rebuilt into a reward: pay the cycling cost and you get a card plus a trigger, decline and you get a creature plus a trigger. Either branch ends in value, which is why a plain-looking 3/2 reads as a more careful piece of design than the body lets on.

Jund Sojourners (arb)
ARB · #116common
Pricing
Normal: $0.07
Foil: $0.15
Oracle Text

Rules text

When you cycle this card and when this creature dies, you may have it deal 1 damage to any target. Cycling 2 generic manaRed mana (2 generic manaRed mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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