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Moxonomy

Jukai Preserver

Enchantment Creature — Human Druid3 generic manaGreen mana

A green four-drop that hedges its own uselessness: cast it and you get a 3/3 that hands a +1/+1 counter to any creature you control, itself included, so with an empty board it still arrives as a 4/4 and never sits stranded as a dead body waiting for a target. Draw it in a spot where you would rather have growth than another creature, and you discard it instead, spending 2 generic manaGreen mana to split two counters across a pair of creatures already in play at instant speed. That discard mode is the sharper deal on raw counter output: two counters for 2 generic manaGreen mana versus one counter attached to the full four-mana cast. What it gives up to earn that efficiency is the 3/3. The counter payload is fixed and cheap either way, so the only real decision the card poses is whether the board wants a permanent or a burst of growth for less mana, and it lets you make that call the turn you draw the card rather than committing to one answer at deck construction. It belongs in any green shell that treats +1/+1 counters as a resource, where a spare counter is rarely wasted and a spare body rarely unwelcome. The effect is modest; refusing to be a dead draw is the entire point.

Jukai Preserver (neo)
NEO · #195common
Pricing
Normal: $0.10
Foil: $0.22
Oracle Text

Rules text

When this creature enters, put a +1/+1 counter on target creature you control. Channel — 2 generic manaGreen mana, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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