Jukai Preserver
A green four-drop that hedges its own uselessness: cast it and you get a 3/3 that hands a +1/+1 counter to any creature you control, itself included, so with an empty board it still arrives as a 4/4 and never sits stranded as a dead body waiting for a target. Draw it in a spot where you would rather have growth than another creature, and you discard it instead, spending to split two counters across a pair of creatures already in play at instant speed. That discard mode is the sharper deal on raw counter output: two counters for
versus one counter attached to the full four-mana cast. What it gives up to earn that efficiency is the 3/3. The counter payload is fixed and cheap either way, so the only real decision the card poses is whether the board wants a permanent or a burst of growth for less mana, and it lets you make that call the turn you draw the card rather than committing to one answer at deck construction. It belongs in any green shell that treats +1/+1 counters as a resource, where a spare counter is rarely wasted and a spare body rarely unwelcome. The effect is modest; refusing to be a dead draw is the entire point.
