Juggernaut
The original aggressive artifact, and the card that taught Magic what "drawback" was supposed to mean. Five power for four mana was a rate the early game did not otherwise offer, and the design paid for that rate with the mandatory-attack clause: the body could not sit back on defense, could not be held to ambush a planeswalker the game had not yet invented, could not be used as a deterrent. The wall-evasion rider completes the contract, a flavor-driven aggression tax that doubles as a structural promise: a four-mana threat with five power that cannot be chump-blocked by a Wall of Wood is doing real work past the first turn it lands. Decades of artifact-aggro design have circled back to the same shape, with Phyrexian Colossus, Steel Hellkite, and various spawn-pumping Eldrazi all rhyming with the original tradeoff of power-for-restriction. The rate is still respectable; what has aged is the assumption baked into the drawback, that forced attacks are a meaningful cost. In a game that now routinely rewards attacking with triggers, counters, and exert payoffs, the "must attack" line reads less like a leash and more like an asset, and the card keeps earning reprints in environments where the designers want a clean, hostile beater without writing a new one.

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Other printings
- Foundations#255
- Dominaria Remastered#382
- Dominaria Remastered#228
- Jumpstart 2022#780
- 30th Anniversary Edition#549
- 30th Anniversary Edition#252
- Jumpstart#471
- The List#BBD-238
Show all 27 other printings
- Battlebond#238
- Dominaria#222
- Eternal Masters#224
- Magic Online Promos#35044
- Magic 2015#220
- Masters Edition IV#209
- Duel Decks: Elspeth vs. Tezzeret#52
- Magic 2011#209
- Archenemy#109
- Tenth Edition#328
- Friday Night Magic 2005#7
- Darksteel#125
- Foreign Black Border#259
- Revised Edition#259
- Intl. Collectors' Edition#256
- Collectors' Edition#256
- Unlimited Edition#256
- Limited Edition Beta#256
- Limited Edition Alpha#255


























