Judge Unworthy
Removal that turns a library into a damage roll, but with the dial cranked all the way toward player control. The Scry 3 resolves before the reveal, which is the whole reason the card functions: you bottom or stack three cards deep until the mana value you want is sitting ready, then fire. A deck full of cheap spells produces reliably small numbers; load up on six- and seven-drops and the reveal becomes a reliable kill on most anything tapped out in combat. That flexibility is charged twice. First, it only reaches creatures committed to the current combat, so it answers attackers and blockers but never a permanent sitting back undisturbed on defense. Second, the card you reveal stays put, meaning the spell you sculpted for maximum damage is the spell you draw next turn rather than spending it now. So the effect doubles as a one-card sculpting engine, forcing you to weigh the kill against the draw on every cast. The design belongs to an experimental, early-era lineage built to push white into top-of-deck interaction without simply handing it a clean burn spell, and the seam shows: the harder you build to maximize the damage, the more the spell sabotages your next draw step.

