Joyful Stormsculptor
Convoke has always been a discount: spend untapped bodies to shave the mana off a spell. This design leaves that intact and bolts a payoff onto the act of casting, so every convoke spell you fire pings each opponent and each battle they protect, once per spell regardless of how many creatures you tapped. The trigger keys off the cast, not the resolution, so the damage lands whether the spell resolves or gets countered, and that timing is what the reward is built around. The payoff scales with the number of convoke spells you chain, not with how wide your board gets, so this wants a deck engineered to cast convoke spell after convoke spell rather than one that reaches for the discount now and then. The enters trigger hands you two Elemental tokens, which prime the first cast but function as fodder, not a source of pings. The 2/3 body is deliberately unremarkable; the pressure lives in the recurring damage, not the combat step, which quietly stitches the card into the siege subgame where the same tap that pays for a spell also chips at the objectives an opponent defends. Read that way, it is less a beater than an anchor for a wide, spell-dense plan: a recurring reach that closes games the body never could, and a rare case of convoke rewarding you for casting the spell itself rather than merely forgiving the mana it costs.
