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Moxonomy

Joust Through

InstantWhite mana

The restriction is the whole design conversation: three damage for a single white mana is generous, but only against a creature already committed to combat. That clause converts a would-be premium burn spell into a purely reactive tool, one that does nothing in your own main phase and cannot preempt a threat before it swings. White has long paid for its removal with exactly this kind of timing tax, forcing the card into the narrow window where an opponent has already chosen to attack or block. The upside is that combat is where creatures overextend, and three damage cleanly answers most of what walks into a red zone at instant speed. The incidental life gain rounds it toward the attrition role white removal tends to occupy, tilting close damage races and rewarding the defensive posture the targeting requirement already imposes. It is a study in giving a color efficient removal without giving it the flexibility that efficiency usually implies: the mana is cheap because the timing is expensive.

Joust Through (fdn)
FDN · #19uncommon
Pricing
Normal: $0.14
Foil: $0.17
Oracle Text

Rules text

Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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