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Moxonomy

Journeyer's Kite

Artifact2 generic mana

Three mana and a tap to pull a single basic out of your library and into your hand: that is the entire transaction, and the rate has never made the trade worth it. Each activation costs more than the land it finds, produces no mana the turn you use it, and hands you a card you still have to play later. The deck-thinning case has been argued for years and never survives the math: removing one basic every few turns barely shifts your draws, and the mana you sink into the activations would have done more spent on almost anything else. The cruel irony is that the card's only repeatable function is putting more lands in your hand, which makes flooding worse, not better; its honest role is a slow mana sink for a game that has run long, and even there the price tag undercuts it. The design language for cheap, repeatable filtering had not yet settled when this was printed, and it shows: utility was costed cautiously then, as though a humble basic-land fetch might be dangerous if it came too cheap. Later cards that smooth draws or turn surplus mana into real cards do that work at a fraction of the activation cost, which is why this one reads as a fossil from an era still nervous about its own conveniences.

Journeyer's Kite (chk)
CHK · #257rare
Pricing
Normal: $0.25
Foil: $5.99
Oracle Text

Rules text

3 generic mana, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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