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Moxonomy

Jolrael's Favor

Enchantment — Aura1 generic manaGreen mana

Flash is the entire reason this aura exists. A regeneration aura cast main-phase telegraphs its plan: your opponent sees which creature you mean to protect and gets a full turn to route around the shield with exile, bounce, a sacrifice effect, or just different combat math. The flash clause closes that window. You hold up the mana, attach the aura in response to a removal spell or a block, and let the threat resolve without giving away your hand in advance. What it does not do is make the regeneration automatic: this aura only grants an activated ability, so you still have to resolve the enchantment and then separately pay 1 generic manaGreen mana to actually set up the regeneration shield before the kill spell connects. That is the cost calculus the card is really built around. The shield is never free and never passive; each save is its own 1 generic manaGreen mana, paid on top of the two you spent to attach it, which is exactly what keeps the aura from becoming a hard lock. A removal suite deep enough to fire twice in a turn simply outruns your green mana. It is a tidy take on regeneration-as-protection from an early era of green design: cheap to enchant, cheap to fire once, and engineered to win the exchange at instant speed rather than announce it a turn ahead.

Jolrael's Favor (pcy)
PCY · #116common
Pricing
Normal: $0.16
Foil: $1.84
Oracle Text

Rules text

Flash Enchant creature 1 generic manaGreen mana: Regenerate enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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