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Moxonomy

Jolrael's Centaur

Creature — Centaur Archer1 generic manaGreen manaGreen mana

Untargetable in both directions: that is the riddle this card sets. Shroud, the Mirage-era version of untargetability that later split off into the cleaner hexproof, walls the body off from removal, but it also slams the door on your own pump and protection spells. The opponent can't point a Terror at it; neither can you point a green pump spell at it. That self-denial is the price of admission for a creature that simply cannot be answered by anything aimed at it. Flanking supplies the offense: any blocker without flanking shrinks when it stops this attacker, so the 2/2 reliably trades up or pushes chip damage through. The two keywords read like opposites in the rules text yet pull the same strategic direction, toward a creature built to live in the red zone and refuse to leave it. Centaurs ran as a green archer tribe through Mirage, and the design sits at the aggressive end of that line. What it preserves is a particular mid-90s view of combat math, when the interesting question about a creature was not what it did on entry but what happened when it fought, and the answer lived in keywords that argued with the blocking step rather than the stack.

Jolrael's Centaur (wc97)
WC97 · #sg222common
Oracle Text

Rules text

Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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