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Moxonomy

Join Forces

Instant2 generic manaWhite mana

The untap clause is the whole reason this reads as an ambush rather than a plain pump spell. Most white combat boosts operate on your own turn, sizing up attackers before or during the declare step; being able to untap up to two creatures at instant speed lets tapped-out attackers stand back up as surprise blockers, or lets a creature that already swung come home ready to trade. Splitting the +2/+2 across two bodies rather than piling it on one is the trade the design makes: board-wide reach instead of a single lethal swing, which suits it to go-wide strategies looking to break a stalled ground rather than overload one attacker. Where the untap earns extra value is with creatures whose abilities cost a tap, since restoring two of them mid-combat can free up a second activation the opponent was not counting on. What keeps it honest is that both halves cost 2 generic manaWhite mana whether you find one target or two: there is no discount for going small, so the card wants a real board before it is worth casting. Read as a defensive tempo play more than a racing tool, it rewards leaving mana open on the opponent's turn, where the untap-and-boost combination can turn an expected profitable attack into a blowout.

Join Forces (dmu)
DMU · #21uncommon
Pricing
Normal: $0.11
Foil: $0.14
Oracle Text

Rules text

Untap up to two target creatures. They each get +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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