Jirina Kudro
The enters trigger reads like a scaling reward, and the scaling starts higher than it looks: because the ability resolves after she is already on the battlefield, the very act of casting her from the command zone counts, so a first cast makes one token, a second makes two, and so on up the ladder of commander taxes you have paid. That turns the token half into a graveyard-of-generals payoff rather than a first-turn-out swarm; the more your general has died and been recast, the wider she lands, which quietly rewards the aristocrat-and-sacrifice texture Mardu already leans into. The static anthem is the steadier half: a flat +2/+0 to your other Humans turns a board of otherwise unremarkable one- and two-drops into a genuine clock, no build-around required. What makes this a coherent Human commander rather than two abilities stapled together is that both halves reward the same plan: flood the board with small Humans, then either buff them into lethal or refill after a wrath by recasting whichever general has been eating removal. The dependence on command-zone recast history is the constraint that keeps the token trigger honest; it wants a game already in progress, with a body count behind it, rather than paying out its ceiling the moment she first leaves the zone. The design bets that a repeatedly-killed commander is a strength rather than a punishment, and it pays out exactly when the table has been focusing you down.

