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Moxonomy

Jinx

Instant1 generic manaBlue mana

A color-changing trick built as a cantrip, and a strange one: the effect it grants is almost entirely defensive misdirection. Changing a land's basic type for a turn does little on its own, so the card lives or dies on what your other cards do with that altered type. Point it at an opponent's land to neutralize a type-matters payoff, or rewrite your own land's type to slot into a color requirement you could not otherwise meet. The delayed draw is the load-bearing piece: it never feels like a wasted card because the cantrip backstops the gimmick, letting the instant-speed flexibility justify itself even when the type change does nothing. That delayed-upkeep trigger, rather than an immediate draw on resolution, is the telling design choice; it pushes the card-advantage payoff a full turn into the future, so you spend two mana now and recoup the card only after passing priority. It is a small, fussy puzzle piece from an era when blue's instants were full of narrow utility riders, the kind of card whose ceiling depends entirely on a deck built to exploit land types rather than on the spell itself.

Jinx (hml)
HML · #29common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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