Jhoira's Timebug
Suspend turned a delay into a clock you could touch, and this little Insect is the dial. Once a card or permanent wears time counters, the tap ability lets you peel one off to bring a spell online a turn early, or stack one on to push a slow effect further out. The first mode is the one that matters: every activation shaves a turn off a suspended threat, so a bomb you tucked away with three counters can be hustled toward zero and cast well ahead of schedule. The catch is throughput. A single 1/2 body gives one nudge per turn, and the ability only touches things that already carry a time counter, so it sits dead in a deck not built around the mechanic. That narrowness is deliberate: this is a payoff piece, not an enabler, meant to reward a suspend-themed shell rather than merely tolerate one. The targeting is locked to your own side, a permanent you control or a suspended card you own, never an opponent's, so even the "add a counter" mode points inward: it banks time on your own permanents until you want the payoff to land rather than slowing an enemy clock. As engine-building it rewards an investment in a theme that lived largely inside one block, which is why it has spent most of its life as a curiosity for players who enjoy assembling self-contained mechanics in singleton formats.

