Jhoira of the Ghitu
Suspend was already a strange mechanic when it arrived: it traded mana up front for a delayed cast, turning your draws into a slow-motion stockpile of free spells. This activation makes a machine for the rest of that mechanic. The ability strips a card from your hand and hands it back four upkeeps later, fully paid, and the clause that matters is the one granting suspend to cards that never had it. That turns the whole nonland half of your deck into suspend fodder. A nine-mana sorcery becomes a two-mana investment plus a four-turn wait; a fragile combo piece dodges sorcery-speed answers by living in exile until its counters run out. The catch is the queue: everything you exile arrives on the same schedule, so the deck-building question is not whether the cards are castable but whether you can survive long enough for the timeline to mature. The 2/2 frame is almost beside the point; this is an engine that happens to come attached to a creature, and the engine's value scales directly with how expensive and how splashy the spells you feed it are. As a demonstration of the era's interest in time as a resource, it is among the cleanest: a keyword built for individual cards, weaponized into a repeatable, color-bending source of mana cheating.






