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Moxonomy

Jhessian Thief

Creature — Human Rogue2 generic manaBlue mana

The 1/3 body is doing quiet work here that the keyword line obscures. Prowess on a creature this small is built for offense in only one direction: it grows to push damage through, not to survive blocks, and the card-draw trigger keys off connecting rather than killing. That makes the toughness the relevant number on defense (a 1/3 sits behind a wall of early aggression comfortably) while the power is the number that matters when you spend a spell and swing. The design problem this kind of card answers is the tempo deck's late-game fuel gap: a Rogue that turns each pump spell into both a damage spike and, on a successful hit, a fresh card, so the spells you cast to enable the attack also refill the hand the attack empties. The reward is gated behind combat connection, which is the discipline that keeps it fair: a chump-blocked Thief draws nothing, so the whole package only pays out in a board state you already control or against an opponent without blockers. It is the dedicated aggressive cantrip-engine cousin to the more famous prowess one-drops, trading their explosive low cost for a body that can actually hold the ground it took and a card-advantage clause those smaller creatures don't carry.

Jhessian Thief (pio)
PIO · #61uncommon
Pricing
Normal: $0.14
Foil: $0.32
Oracle Text

Rules text

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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