Jet, Freedom Fighter
The entry damage scales off your board, which pins this card to the deck it belongs in: a wide, go-wide aggro build where a developed battlefield turns the trigger into removal that can clear a genuine threat rather than a stray token. That scaling cuts both ways. Cast off an empty board and the enter trigger deals a single point (Jet himself counts); he wants a battlefield already built before he lands, which is a harder ask than the mana cost suggests. The 3/1 body is deliberately fragile, and that fragility is the point of the death trigger: dying distributes counters to up to two creatures, so trading Jet away is not a loss but a conversion, feeding the same wide board that made his entry matter. He rewards being played into an established position from both ends: come down when you are already ahead to snipe a blocker, die to redirect that value into the creatures that outlast him. The flexible red-or-white pips let either half of an aggressive Boros shell fund him, keeping the card honest to a strategy rather than a splash. What he does not offer is a stabilizing floor; there is no lifegain, no evasion, no protection, only a payoff for board presence you have to supply yourself.
