Jeskai Shrinekeeper
The evasive body with a card-and-life trigger on connection is one of Magic's oldest reward structures, and the pricing here tells you exactly what that trigger is worth. Ophidian and the long blue tradition of attackers built around landing a hit always leaned on defensive dodging to actually connect; this one solves the delivery problem at the source by pairing flying and haste on the same body. Haste is the operative word: a creature that pays off only in combat is normally a turn behind, spending its arrival turn as a target for removal before it ever triggers. Attacking the moment it enters closes that window. It swings into an open board immediately, and if it survives to a second attack, the loop of one card plus one life per hit is the kind of incremental engine that grinds a game sideways rather than ending it outright. The 3/3 frame keeps the deal balanced: big enough to demand a block or a burn spell, small enough that trading it away costs the opponent a card while the Dragon has already banked its value. The cost of admission is the color commitment itself: three colors of pips (blue, red, and white behind two generic) stapled to a body that trades down to most removal. That spread is what a draw engine of this shape pays, since the trigger alone would otherwise ask for nothing.

