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Moxonomy

Jeskai Runemark

Enchantment — Aura2 generic manaBlue mana

A common Aura built to teach a wedge's color pairings through reward rather than restriction: the +2/+2 is yours no matter what, but the flying only comes online while you control a red or white permanent. That single condition is the whole pitch. Cast this in straight mono-blue and you have an overcosted pump enchantment; add even one red or white permanent and you have evasion stapled to a meaningful body boost. Each member of the runemark cycle worked the same way, handing its enchanted creature a stat bump plus a keyword gated on controlling a permanent of one of the wedge's flanking colors, nudging players toward the intended multicolor decks without ever forbidding a monocolored build. The situational flying is also what keeps the card fair. Auras carry the two-for-one risk baked into the type (one removal spell answers both the enchantment and the creature under it), and this one adds a second point of failure: the flying clause can switch off mid-combat if your last red or white permanent dies before damage. It asks you to hold a board state, not just resolve a spell, the kind of low-stakes deckbuilding lesson a common at this rate is meant to deliver.

Jeskai Runemark (frf)
FRF · #37common
Pricing
Normal: $0.05
Foil: $0.03
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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