Jeskai Banner
The wedge member of the Khans-era banner cycle, a colorless rock built to do two jobs at opposite ends of a game. The first ability is the workhorse: tap for one of three specific colors and smooth the most punishing part of casting spells across an enemy-wedge identity, where your early lands rarely line up with your gold cards. The second ability is the exit door. Once the lands are doing the fixing and the rock has outlived its purpose, three precise mana plus the artifact itself converts dead weight into a fresh card, so it is never a topdeck you regret drawing on turn ten. That sacrifice clause is what separates this design from a plain mana stone: it answers the perennial flaw of ramp artifacts, which is that they go from essential to embarrassing as the game stretches on. Demanding all three colors to fire gates the draw behind exactly the deck that wanted the fixing to begin with, which keeps it honest as a fixer rather than a free cantrip slotted into any artifact shell. It is not fast and it is not elegant; it is the steady, slightly clunky fixing built for decks whose ambition outruns their early mana, and it is content to be replaced the moment something better arrives.
