Jeskai Ascendancy
Both triggers fire on the same event, which is the whole trick: one noncreature spell pumps the team +1/+1 until end of turn, untaps every creature, and cycles a card away for a fresh one. The untap clause is the load-bearing word. A creature that already attacked can stand back up as a blocker, but the real payoff is the loop. A deck stuffed with cheap cantrips and ritual mana turns each cast into another pump-and-untap, and any creature that taps for mana (a mana dork, an artifact creature) refills the pool to fuel the next spell. Chain the casts and the team swells one +1/+1 at a time while the deck digs toward its kill, the looting half keeping the hand flowing so the chain never stalls on a clump of business spells. It asks the pilot to treat a turn as a sequence of casts rather than a single play, and it offers nothing to a creature-heavy build where most cards trip neither trigger. The finish lives in the looped untaps, not on the enchantment itself: an inert payoff until the spells start flowing, lethal once they do.



