Janjeet Sentry
Tappers usually pay for their job somehow: a recurring mana cost, a one-shot trigger, or a body too flimsy to block. This one front-loads the resource and lets you spend it in either direction. The enters trigger hands you exactly two energy, enough for a single activation, and each use thereafter asks , so the card is only as good as your ability to refill the tank. Drop it into a deck with no energy support and you get one tap-or-untap, a worse Twiddle stapled to a 2/3 that happens to stick around. Fold it into an energy engine and it becomes a repeatable lever: tap a blocker before combat, untap your own creature to leave it back on defense after attacking, or spring untap loops by resetting a mana rock or a creature with a useful tap ability. The choice of tap or untap is the quiet part: most tappers point one way only, and committing to a single direction is a real design constraint that this card simply declines to accept. Pointing at artifacts as well as creatures widens the reach further, so the activation can read as pseudo-ramp, combo enabler, or removal-by-stalling depending on where you aim it. The 2/3 body is sturdy enough to sit on defense while the energy economy ticks along, which is the whole pitch: a defensive creature whose real output is metered out in counters rather than printed on the card.
