Jangling Automaton
A drawback creature built around a punchline almost no one wanted to deliver. The attack trigger untaps every creature the defending player controls, which means swinging in with this 3/2 actively hands your opponent a full slate of untapped blockers, and if those creatures had already attacked or tapped for value, returns them to defensive duty. It inverts the usual evasion-or-bust attacker: where most three-cost beaters want to slip past defenses, this one re-arms them. The trigger only ever helps the opponent in a one-on-one game, since the defending player is by definition not you. The narrow case where it does real work is multiplayer, where a forced-attack effect or a political swing can be aimed at the table to untap an ally's creatures, or where you have something that punishes untapped permanents on the other side. Strip that away and you are paying three mana for a 3/2 with a self-sabotaging combat clause stapled on. This sits with a cluster of cards from the same era that priced a clean stat line against a downside meant to be exploited rather than suffered, trusting players to find the corner case rather than printing the corner case directly.
