James, Wandering Dad // Follow Him
The mana this taps for is deliberately hobbled: two colorless that can only pay for activated abilities, dead in your hand and useless against a spell. That restriction is the whole personality of the front face. A 2/4 body becomes a battery for whatever activation-hungry engine is already running, quietly doubling your output once the board is built around ability costs. The Adventure half, Follow Him, is where the flexibility lives: an instant that investigates X times, scaling the Clue count directly to how deep you go, then tucking the creature into exile to be cast later. The sequencing is the payoff. You can fire a burst of card advantage at instant speed on an opponent's end step, then land the mana-battery body a turn or two afterward, extracting two distinct pieces of value from one card at two different points in the game. It is a design meant for decks that spend their mana on activations rather than on the stack, and the Investigate payload gives it a floor even when the front half has no engine to feed. A patient card, structurally: neither half wants to be cast on curve, and both reward a board that has already taken shape.



