Jailbreak
Reanimation that pays a tax on someone else's card. Most white recursion answers your own board or forces a symmetrical mass return; here the initial reanimation is pointed across the table, handing your opponent back a permanent from their yard. That looks like a gift, and it partly is, but the enters-the-battlefield clause is where the deal squares up: the permanent's arrival triggers a return from your graveyard, capped at equal or lesser mana value. The math is the whole negotiation. Give an opponent a two-drop and you can match it with a two-or-fewer from your pile; feed them a bomb and you match its cost, so the incentive is to reanimate the biggest thing you can afford to give away and take back something worth more per point of mana. It rewards a graveyard stocked with permanents whose impact outruns their cost, and it turns an opponent's stacked yard into a resource rather than a threat you have to answer. The catch cuts sharper than it looks: your return lives entirely inside that triggered ability. If the opponent's permanent never enters (removed in response, or stopped by a replacement effect), the trigger never happens and your graveyard stays put. This is a one-for-one that, by design, restocks their side too; the payoff is not card count but the quality gap you engineer between what you give and what you take, and that gap only materializes if the permanent you resurrect for them actually lands on the battlefield.


