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Moxonomy

Jailbreak Scheme

SorceryBlue mana

The base cost buys nothing here: both lines of text sit behind additional payments, so the floor is a single mode for one mana plus its rider and the ceiling is both modes for Blue mana and 5 generic mana together. That gating is the whole point. Where a plain modal spell hands you one printed effect for free, this forces mana to buy each line, and taking both is a real investment rather than an afterthought. The first mode grows a creature and lets it slip past blockers for the turn, a proactive attack trick when combat is what the board rewards. The second is the sharper tool: it sends an artifact or creature to the top or bottom of its owner's library, their choice. Handing the opponent that decision reads like a concession, but against a threat they want back it becomes a way to eat their draw step rather than simply returning the card to hand, the way ordinary bounce does. One card, then, that can act as a tempo answer or a combat enabler depending on what the turn asks for, with the mana cost of each mode doing the work a printed "choose one" clause normally does for free.

Jailbreak Scheme (otj)
OTJ · #53common
Pricing
Normal: $0.15
Foil: $0.05
Oracle Text

Rules text

Spree (Choose one or more additional costs.) + 3 generic mana — Put a +1/+1 counter on target creature. It can't be blocked this turn. + 2 generic mana — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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