Jace's Ruse
This is a supplemental-product card built to teach, not to compete: a bounce spell stapled to a tutor that fetches a single specifically named companion planeswalker, Jace, Arcane Strategist. That naming is the whole trick. The card is one half of a two-piece set designed to be played together, where the sorcery does light tempo work while quietly guaranteeing you draw into your marquee walker. The tutor clause searches library and graveyard both, so the planeswalker is functionally never out of reach; the spell is really an insurance policy with a Boomerang bolted to the front. Cards written to fetch one exact partner sit outside the normal deckbuilding economy, because their value collapses to zero the moment that partner is not in your deck. As pure design, it reads as an introduction to the stack, to targeting, and to how a tutor narrows variance for a new player learning the shape of blue. Judged as a five-mana sorcery that bounces two creatures, the rate is well behind what constructed blue asks of its bounce, and the tutor half only matters inside its own closed system. This is teaching-set scaffolding: a card that exists to make a beginner's starter deck feel coherent, not to survive contact with a real metagame.
