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Moxonomy

Jace's Defeat

Instant1 generic manaBlue mana

A counterspell with a hyperspecific bonus stapled to it, and the bonus is the tell. The base mode counters any blue spell for two mana, a color-hosing effect that has appeared in various forms across every era: cheap, narrow, dead against the wrong opponent. What makes the riders on cards like this worth examining is the design intent they betray. Here the scry 2 fires only when the spell countered is a Jace planeswalker, a named-character cushion that exists less to balance the card than to advertise who you were supposed to be sideboarding against. The friction is the targeting restriction itself: you accept being mono-colored in scope, and you collect the upside only in a matchup specific enough that you knew it was coming. The result reads as a portrait of a particular metagame moment more than a flexible answer, the counter half doing the honest work and the scry half functioning as a flavor flourish that occasionally pays rent. It belongs to a lineage of hosers that trade reliability for rate, the spiritual descendants of cards like Hydroblast: insurance you run when you can predict the threat, useless when you cannot.

Jace's Defeat (hou)
HOU · #38uncommon
Pricing
Normal: $0.08
Foil: $0.18
Oracle Text

Rules text

Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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