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Moxonomy

Izzet Locket

Artifact3 generic mana

The bargain at the bottom of every guild Locket is the same: pay three to ramp now, pay heavy later to cash out into cards. The structure is a deliberate update of the old Mind Stone idea, where a mana rock carries a built-in escape hatch for the late game when you no longer need the acceleration. What the two-color framing adds is the hybrid pip math: tapping for U or R fixes the colors of an aggressive midrange shell, while the four-mana activation, all payable in either color, never strands you if you have the rock and not the spell. The trade-off worth naming is the rate at both ends. Three mana for a rock that taps for one is slow by the standards of Sol Ring or the signets, and drawing two cards for four mana plus a sacrifice is steep on its own. The Locket asks you to pay those two prices on different turns, smoothing a curve rather than spiking it: early ramp that converts to card flow once your other lands have arrived. That patience is the whole design. It is fixing first and a graveyard-neutral draw spell second, built for the slower decks that can afford to spend the early turn now and the late turn later without the artifact ever sitting dead.

Izzet Locket (grn)
GRN · #238common
Pricing
Normal: $0.22
Foil: $0.60
Oracle Text

Rules text

Tap: Add Blue mana or Red mana. Blue or Red manaBlue or Red manaBlue or Red manaBlue or Red mana, Tap, Sacrifice this artifact: Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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