Skip to content
Moxonomy

Izzet Guildgate

Land — Gate

The tradeoff is the entire design: it enters tapped, and in exchange it fixes two colors with no life cost, no shock payment, no basic-land-type prerequisite. That is the bargain every two-color member of the Guildgate cycle struck, and the price is paid in full the moment it touches the battlefield rather than spread across a game the way a painland or a shockland distributes its cost. The structural ancestor is the bounceland and the karoo tradition: lands that accept a tempo hit in return for fixing, the lineage that established color access as something worth a turn of speed. What separates a Gate from those is what it gives up; no card returned to hand, no second mana, just the clean tap-for-either at the cost of always arriving dormant. The Gate subtype is the quiet second life of these lands: it does nothing on its own, but it turns the cycle into a tribe, hookable by cards that count Gates or care about the type, which is the only reason a piece of fixing this plain ever became a build-around. For anyone assembling an Izzet manabase on a budget, this is the floor: the entry-tapped dual that asks nothing of your life total and everything of your tempo.

Izzet Guildgate (rtr)
RTR · #242common
Pricing
Normal: $0.10
Foil: $0.56
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

14 sets
Show all 14 other printings
Quick navigation
move selectesc close