Izoni, Thousand-Eyed
The undergrowth keyword reframes a graveyard full of dead creatures as deferred resources, and this is the keyword's payoff at scale: enter, count the bodies you've already lost, and convert each one into a fresh token. The 2/3 body is incidental; what matters is the two-step engine the card builds. The entry trigger turns the graveyard into a board, and the sacrifice ability turns that board back into cards and life, one creature at a time. That loop is deliberately circular: the tokens you make can feed the outlet, and the outlet refills your hand to rebuild the next swarm. Note the friction built into the design. The token count is a one-time snapshot taken on entry, not a recurring tally, which favors a long graveyard over a wide board, and a flicker or recast resets that ledger to whatever's accumulated since. The sacrifice ability costs mana and an additional creature each activation, pacing the draw rather than letting it cascade. This is the synthesis of two old black-green impulses: the aristocrat outlet that profits from dying creatures, and the value engine that wants those deaths to mean cards. Earlier designs handled one or the other; this one stitches them into a single legendary so the graveyard, the board, and the hand all feed each other.



