Ivora, Insatiable Heir
Blood tokens were designed as a soft rummaging outlet: a slow, incidental way to filter a dead card into a live one. This turns that filtering loop into a growth engine. The 1/1 body arrives fragile, but every Blood it makes feeds a discard trigger that pumps it, and every hit off that trample connection makes another Blood, so the two abilities close on each other: attack, connect, generate a Blood, crack the Blood to loot, and the discard adds a counter that makes the next connection land harder. Trample carries real weight here rather than sitting as flavor: it lets combat damage leak past chump blockers to keep the Blood assembly line running even when the ground stalls. The self-limiting piece is that the growth is gated behind actually discarding: the counter comes from the discard, not the Blood itself, so any madness payoff, cycling engine, or spare discard outlet you already run doubles as fuel, while a hand you are unwilling to pitch leaves the counters to trickle in one combat hit at a time. It is a design that rewards treating your own cards as raw material, converting the Blood mechanic's throwaway-and-restock rhythm into a threat that punishes you for holding onto anything.
