Ith, High Arcanist
The activated ability reads like a creature-bound Maze of Ith: untap a creature already attacking, then prevent all combat damage to and from it for the turn. The dual prevention is the whole trick, and it cuts both ways. Point it at a hostile attacker and you defang it for the turn, no damage gets through. Point it at your own swinger to dodge a gang block and the creature survives, but it deals no damage either: the prevention flows out as well as in. So this is a defensive engine, not an offensive one, a way to neutralize one attacker per combat every turn while the 3/5 body holds the line behind vigilance. The suspend cost is where the design lives. Seven mana to hard-cast is a sticker price the card was never meant to pay outright; the four-counter suspend timer is the real entry, asking you to commit early and wait while the counters tick down. That slow-magic tension, the powerful caster locked away in time and arriving only when the counters say he may, is suspend's whole flavor made literal. He is named for an archmage deep in the game's backstory whose return from exile the mechanic dramatizes exactly: not a finisher, but a warden who rewrites one creature's combat math turn after turn.


