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Moxonomy

Isolation Cell

Artifact4 generic mana

The classic Sphere of Resistance trick, turned inside out and pointed at a single card type. Where a generic tax effect slows every spell down equally, this one ignores your noncreature plays entirely and parks itself in front of the opponent's creatures: every body they cast either bleeds them for 2 or charges them a 2 generic mana surtax before it resolves. That asymmetry is the whole design. The controller's own creatures, if any, walk through untouched, which makes the effect a natural fit for builds that win without committing to the board (mono-color prison shells, artifact-heavy decks, anything that would rather burn or mill than block). The "unless they pay" clause means the lock is never hard: the opponent always has an out, so the card works as a clock and a resource drain rather than a true Stax piece. Against a deck flooding the board it taxes mana and life at once, and against a deck that has already overextended it does almost nothing, which is the line that separates the decks that want it from the ones that do not. A four-mana artifact that punishes a category of spell rather than stopping it is an honest piece of attrition: it asks the opponent to keep paying, and trusts that over a long game they cannot.

Isolation Cell (nph)
NPH · #141uncommon
Pricing
Normal: $0.33
Foil: $4.15
Oracle Text

Rules text

Whenever an opponent casts a creature spell, that player loses 2 life unless they pay 2 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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