Isareth the Awakener
Reanimation usually buys you a permanent body: the creature comes back, stays back, and the only question is whether your opponent can answer it. This design rewrites that bargain. The corpse counter turns a permanent return into a lease, and the accompanying clause seals the loop: when that reanimated creature would leave the battlefield by any means, it exiles instead of falling back into the graveyard for a second trip. That exile is the price of making the recursion repeatable turn after turn. The return happens the moment you declare the attack, before blockers are even on the board, so there is no combat math for an opponent to solve: swing, pay X, and a body is already on your side of the table while the attacker still stands unblocked. The value lives in breadth (a parade of different creatures across a game) rather than depth (one beater looped forever), because each return is a closed loop that cannot be salvaged twice. The variable payment is the other lever: she scales from one-drop fodder to your fattest threat depending on what mana you can spare, and pulls back exactly what the graveyard offers, no more. The deathtouch keeps the 3/3 relevant as an attacker rather than gating the engine behind survival; the swing itself is the trigger. What she asks of a deck is a graveyard with reasons to fill it and a clock that wants attackers, not a single haymaker to recur into oblivion.



