Irreverent Gremlin
The rummaging engine here is built around a deliberately tight condition: it triggers only on your own creatures with power 2 or less entering, and it fires once per turn regardless of how many small bodies you drop. That ceiling is the tuning knob. It rewards a board of cheap, disposable creatures without turning into an unbounded card-flow spigot, so a wide, low-curve deck gets the most out of it while any single explosive turn does not break the math. The discard-then-draw is card selection, not advantage: you are trading a dead card for a live one, which quietly turns the graveyard into a resource for anything that wants cards there. Menace on a two-power frame keeps it relevant on the attack while the token or aggro shell does its work underneath, so it is not purely an engine parked on defense. What distinguishes it from earlier "small creatures matter" payoffs is the tension it resolves: most rummaging engines want to fire constantly, and most go-wide decks flood the board with triggers that an unrestricted version would make absurd. Capping it at one loot per turn lets the trigger sit on a genuinely aggressive creature profile without warping anything, so the card stays honest whether it enters early into an empty board or lands late into a full one.
