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Moxonomy

Ironshell Beetle

Creature — Insect1 generic manaGreen mana

A one-time growth spurt that survives the turn it was cast on. Where a combat trick pumps for a single attack and then evaporates, this body parks a permanent +1/+1 counter wherever it does the most good and leaves it there. The arithmetic is modest: a 1/1 that hands off its counter for two total power split across two bodies, or a 2/2 if you name the Beetle itself and keep the bonus on the creature that carried it in. You get exactly one counter, so the placement choice is the whole interaction: grow a fragile attacker into trade-favorable range, or settle for a serviceable two-drop. The quiet upside of distributing stats this way is that the bonus is independent of its source. Once the counter lands on a second creature, the Beetle can die, chump, or trade without touching the stats it dispensed; the body is incidental the moment the trigger resolves. The catch runs the other direction, of course: target the creature you most want to grow, and removal pointed at that target takes the counter down with it before it ever sticks. This is filler in the honest sense, an enabler for green decks that want bodies on the board and a small nudge to combat math, and it asks nothing beyond having a second creature worth nudging.

Ironshell Beetle (jmp)
JMP · #405common
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

When this creature enters, put a +1/+1 counter on target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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