Ironroot Warlord
Both halves of the design live in one body: the token maker feeds the payoff, and the payoff reads off the same board the token maker widens. Toughness sits fixed at 5, but power counts every creature you control, so each activation that mints a 1/1 white Soldier raises the Warlord's own attack by one while enlarging the pool it scales from. That feedback is the reason it does more than a static anthem or a token spitter that never joins its own count. The five-mana activation cost keeps things measured; you are not carpeting the board the turn it lands, but paying above rate to turn a late-game surplus into a threat that grows as the ground gums up. Early, the 5 toughness carries more weight than the variable power, giving the Warlord a blocking floor that lets it stall while the count climbs behind it. This is a go-wide green-white commitment folded into a single card: a mana sink for the flat stretch of a game, a scaling body that behaves like a lord for itself, and a token engine that survives the removal that usually strands such engines. Nothing here glitters, and that restraint is deliberate; it rewards a board already fanning out rather than trying to assemble one from an empty table.

