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Moxonomy

Ironhoof Ox

Creature — Ox3 generic manaGreen manaGreen mana

Forbidding the gang-block is the whole pitch here, and it is a smarter teaching tool than it first appears. Trample asks a newcomer to track damage assignment and do excess-damage arithmetic; menace introduces a counterintuitive double-block requirement. This ability splits the difference, expressing the same combat truth (you cannot wall a determined attacker by stacking bodies in front of it) as a flat prohibition. The defender still has real choices: trade with a single creature large enough to kill it, chump with something smaller and lose the body, or take four to the face. What the clause removes is the safety of arithmetic: the defender cannot gang two small blockers onto the Ox to overwhelm it, so a board full of cheap creatures stops being a wall. No stack interaction, no rules reference required to understand the consequence. The 4/4 frame at five mana matters to the lesson, too: a respectable green beater for its day, large enough that a lone permitted blocker often had to be sizable to survive, so the clause did real work against ground-stall strategies that planned to clog the board. It is clean teaching-set design: one keyword's worth of strategic depth delivered in a single line of plain language, the combat geometry of trample without any of trample's bookkeeping.

Ironhoof Ox (p02)
P02 · #130uncommon
Pricing
Normal: $0.50
Foil:
Oracle Text

Rules text

This creature can't be blocked by more than one creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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