Ironhoof Boar
A 5/4 with haste and trample for six mana is a fine finisher and a dead card in an opening hand, and the design answers only the second complaint: discard it for two mana and it becomes a +3/+1 trample pump at instant speed. That splits the card's value across the whole curve. Early, it turns a 2/2 into a 5/3 trampler mid-combat, or ambushes an attacker after blocks are declared; late, it lands hasty and attacks immediately. The trample rider on the pump gives away what this card cares about: the boost exists to shove damage past a chump block, not to break open a stalled board. This is an aggressive red card first, a body second. The discard-for-effect clause does the same structural work a cycling clause does on an overcosted creature elsewhere, converting a card you would mulligan into one you are glad to draw at any point, at the price of never resolving as the body it advertises. The artifact type is incidental to the boar; it is the two-way flexibility, not the tribe, that earns the slot.
