Ironclad Krovod
A wall in everything but keyword, built around a toughness number chosen with a specific purpose: five points survives the crossfire that decides a clogged board. It stops the early aggressors that rarely climb past four damage and lives through most single-shot burn without help, holding a lane closed as long as the game demands. The two power is the second half of that design: it lets the body turn sideways when an opening appears, drifting from stonewall to slow clock without asking for a second creature to enable the swing. That is the quiet economy of this kind of white common: not a card that wins the game, but one that buys the turns a grinding deck needs to reach the cards that do. Nothing here rewards a build-around, and nothing pretends to; the two power is real, so it menaces nothing expensive, only refuses to die to the things it is meant to block. It is a floor-raiser, a body that keeps a slower curve from folding to early pressure while the deck's actual payoffs come online.

