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Moxonomy

Iron Will

InstantWhite mana

Pure toughness pumps have always been the weakest combat tricks in white: they save a creature in combat but do nothing on offense, and a hand full of dead defensive spells is how games slip away. Urza's Legacy answered that problem across a cycle of one-mana effects by stapling cycling to them, turning the floor of a narrow trick from "a dead card" into "two generic mana for a fresh draw." That single addition rewrites the deckbuilding math. A defensive spell that does nothing against half of opponents normally would not earn a slot, but one that converts into a card whenever it is irrelevant carries no opportunity cost. The +0/+4 itself is built to blank burn and survive trades rather than win them: it pushes a creature out of damage-based removal range and lets a smaller blocker eat a larger attacker without dying. The design lives in the menu it hands you each turn: protect the creature now, or pitch the card later for something live. It demonstrates cycling working as a tension-resolution mechanic, smoothing the variance that makes situational tricks unplayable while preserving the trick for the moment the window actually opens.

Iron Will (ulg)
ULG · #10common
Pricing
Normal: $0.11
Foil: $2.40
Oracle Text

Rules text

Target creature gets +0/+4 until end of turn. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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