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Moxonomy

Iron Suitcase

Artifact1 generic mana

The cheapest artifact you can run purely as a scry engine, and one built to keep earning its slot after the enters-the-battlefield trigger has resolved. Most one-mana artifacts that dig do so once and then sit as inert board clutter; this one holds a second job in reserve, converting itself into a 3/3 flier whenever the mana is idle. That two-part structure (immediate library-smoothing on entry, a repeatable late-game threat baked into the same permanent) is what separates it from the disposable card-selection rocks it otherwise resembles. The scry 2 is the reason it enters a deck; the activated body is the reason it doesn't rot into a dead draw twenty turns deep in a grind. Because the animation lasts only through the turn you pay for it, the flying beater works as a pressure valve rather than a permanent clock: swing when you want the damage, and it reverts to a static artifact by cleanup, sliding back under the sorcery-speed removal that would happily eat a stationary creature. The flexibility of timing carries more of the design than the raw rate does. It is a smoothing tool that refuses to be a spent shell, and a mana sink that never demanded a slot on its own merits, folded into a single cheap permanent.

Iron Suitcase (msc)
MSC · #750uncommon
Pricing
Normal: $0.36
Foil: $0.43
Oracle Text

Rules text

When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) 3 generic mana: This artifact becomes a 3/3 Construct artifact creature with flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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