Iron Man, Tony Stark
Two engines stacked in one legendary shell, and their interaction is what carries the card. The static anthem (attacking creatures you control get +1/+0) reads like a modest go-wide payoff until you notice what feeds the board: every red spell you cast spins off a flying Robot Hero. So the anthem is not decorating a fixed team; it is buffing a swarm that grows in step with your spell count, and each new token arrives already able to fly over ground defense. The two abilities are load-bearing on each other. Without the token generator, the anthem is a small edge on whatever creatures you happened to draw; without the anthem, the tokens are 2/1 fliers that trade down. Together they form a red aggro loop where casting spells is not a detour from attacking but the way you widen the attack. A 3/3 flier for five mana is an unremarkable body on its own; the point is that the body is the last thing you are meant to look at. What lifts this past a beater is that it converts a red deck's natural churn (burn, rituals, cheap threats, anything red) into a standing supply of evasive attackers, then hands each of them a bonus for swinging. It is a payoff that scales with how far you are willing to lean into red.
