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Moxonomy

Iron Lance

Artifact2 generic mana

The economics here never add up. Spending three mana and a tap to grant first strike for a turn is a worse rate than any first-strike body printed before or since, and it doesn't even commit a creature to the board. The repeatable angle is the only thing the card has going for it: as a permanent on the table, it can dress a different attacker or blocker in first strike every turn, turning each combat into a question the opponent has to answer fresh. The problem is that the answer is usually cheap. A single instant-speed removal spell on the chosen creature wastes the whole investment, and the ability does nothing to protect the artifact or the body it's pumping. Mercadian Masques was a set full of these slow, repeatable utility artifacts built around the rebel and mercenary fetch engines, and Iron Lance fits the era's appetite for incremental, mana-hungry combat math rather than the burst the keyword would later get baked into creatures for free. It is a clean illustration of why granted-keyword artifacts mostly fell out of fashion: the rate to rent an ability turn by turn rarely beats the rate to just print it on a creature once.

Iron Lance (mmq)
MMQ · #300uncommon
Pricing
Normal: $0.26
Foil: $2.42
Oracle Text

Rules text

3 generic mana, Tap: Target creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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