Iron Lad, Young Avenger
Cost reduction on noncreature spells is a familiar engine effect, but the reducers of that lineage tend to sit still: enchantments or grounded bodies that shave a mana off your spell chain while contributing nothing to the board. Grafting the discount onto a 2/2 flier changes the calculus, because this one attacks in the air while it works. The savings apply the moment it resolves: cast it, then dump a hand of instants, sorceries, and noncreature artifacts at a mana off each, all in the same turn. That immediacy is the point. The discount rewards a deck leaning heavily on noncreature spells, but it also presents a clock, so the reduction matters even when nothing is comboing off. The hybrid pip is the deliberate part of the design: the reduction is agnostic about whether the home color is chaining burn and cantrips or stacking counterspells and card draw, so either side can host it. The flying body pays for that discount by staying fragile, which is where the card gets demanding. A single point of removal undoes it before the discount compounds across future turns, so its ceiling depends on surviving the table's attention long enough to keep casting under it. Read it less as a beater with a bonus and more as a cost reducer that closes games if left unanswered, a narrower and more punishing job than a three-mana evasive body usually asks for.
