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Moxonomy

Iron Golem

Artifact Creature — Golem4 generic mana

A 5/3 with vigilance sounds like it wants to be an aggressive attacker that never opens itself up, and half of that is true. The other half is the drawback stapled underneath: this thing cannot sit still. It attacks or blocks every combat it can, which means the pilot never gets to hold it back on a turn where swinging is a mistake. Vigilance softens that in one direction, since the golem can crash in and still be counted on to block on the crackback, but the compulsion is the whole trade: you are buying a large early body by surrendering the choice of when it fights. That tension is the classic mechanical golem trope, a machine built for battle that keeps grinding whether or not the situation calls for it, and the design leans into it by pairing the drawback with a body fragile enough (three toughness) that forced combat regularly gets it killed on your opponent's terms. The result is a creature that reads as a beater but plays as a liability against decks that can trade up or ambush it, and as a genuinely aggressive threat only against boards that cannot punish the mandatory swing. It is a straightforward expression of a very old artifact-creature idea: raw stats up front, agency handed to your opponent as the price.

Iron Golem (afr)
AFR · #247uncommon
Pricing
Normal: $0.10
Foil: $0.19
Oracle Text

Rules text

Vigilance This creature attacks or blocks each combat if able.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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