Skip to content
Moxonomy

Iron Giant

Artifact Creature — Demon7 generic mana

Seven mana for a 6/6 with vigilance, reach, and trample is not a rate anyone builds around, and that is the point of a card like this: it exists to represent a summon, not to compete on the efficiency curve. The three keywords stack into a single-body answer to most of what a battlefield throws at it. Vigilance lets it swing without dropping its guard; reach pulls fliers into range it would otherwise cede; trample refuses to let a chump-blocker eat the whole hit. What that combination buys you is a creature that behaves the same whether it is attacking or defending, which is exactly the profile a top-end beater wants when it lands late and needs to matter immediately. The Demon type is the design's one small tension: an Iron Giant reads as a construct, and the artifact half of its type line honors that, but the game files it under the same tribal umbrella as its sacrifice-fodder and reanimation targets. There is nothing hidden here and nothing that needs decoding; the keyword suite is the whole argument, a defensive-and-offensive omni-body priced for the ceiling of a curve rather than its middle. A card built to close a game once you have already earned the mana to cast it.

Iron Giant (fin)
FIN · #260common
Pricing
Normal: $0.09
Foil: $0.25
Oracle Text

Rules text

Vigilance, reach, trample
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close