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Moxonomy

Iron Bully

Artifact Creature — Golem3 generic mana

The 1/1 body is the tax the card pays for the counter it drops on entry: a bigger stat line at this cost would make the enter-the-battlefield trigger too cheap for what it enables, so the golem shows up small and hands its value elsewhere. That trigger fires once, not repeatedly, but it does the work that most counter payoffs refuse to do: it seeds a +1/+1 counter without asking you to already have one in play. Most counter cards demand a board that is halfway there; this one starts the chain itself, which makes it a clean first link for proliferate and +1/+1-matters lines that multiply what a single counter begins. The target clause reads narrowly (it must land on a creature, and only on entry) but that same restriction is what rewards flicker and reanimation: every time the golem re-enters, the counter drops again, no full engine piece to recast. And "target creature" includes the golem, so with nothing better to grow it can become a 2/2 with menace and actually apply pressure rather than sit as a chump. The menace matters less as raw evasion than as a statement of intent: the design wants this thing pointing its investment at a real threat, then wading into combat as a nuisance while that threat gets bigger. Colorless and modest, it is built to prime a pump, not to be one.

Iron Bully (j22)
J22 · #778common
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, put a +1/+1 counter on target creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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