Iroh, Tea Master
Donate effects usually treat the giveaway as the whole play: hand off a liability like Illusions of Grandeur and let it wreck someone else's board while yours stays clean. This inverts that math. The combat trigger asks you to give an opponent something you control, and the token you get back grows fatter for every permanent you own that your opponents currently control: the payoff scales directly with how much you have already surrendered. What you donate becomes the whole decision. A creature token you never miss, an enchantment carrying a nasty rider, a permanent you intend to reclaim later, each one nudges the Ally larger while the actual cost to your board stays close to nothing. The design is a self-fueling counters engine dressed as generosity, and its real discipline is that the gifts have to keep flowing without ever ceding enough ground that the giving stops being a plan and becomes a losing position. The Food token on entry is minor by comparison: a small lifegain hook that rounds out the hospitable, tea-serving framing rather than doing any heavy lifting. The interesting part is the timing, a combat-step trigger that lets you rebuild board presence right before you swing, turning the act of parting with a permanent into the setup for the attack that follows.


