Iroas's Champion
Double strike is a multiplier, and this 2/2 exists to be the cheap frame you point that multiplier at: a body priced thin enough to deploy early and stack pump and protection behind, rather than costed to carry a game on stats alone. A single +2/+0 lands twice, so a modest combat trick reads as eight damage and a Giant Growth pushes it to ten. That same math is the leash. A 2/2 folds to nearly any removal spell, and while it can trade up into a 3/3 in combat, it does nothing to advance the plan while it sits there naked; the keyword has to convert before the opponent gets a turn to interact. The Boros pairing is doing real work in how the pieces fit: white contributes the cheap protection and pump that make the double strike pay, red supplies the reach to finish whatever the swing leaves standing. It belongs to the aggressive double-strike archetype that always asks the same question, whether you can land an enhancement before the creature eats removal, and it answers by being disposable enough that losing one to a burn spell barely dents the plan. Everything about the design points inward toward combat: no evasion, no resilience, just first-strike damage arriving early and a two-power frame begging to be made larger.

